![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![[Title graphics]](../graphics/title02.gif)
![]() Ever since playing the demo version of Need for Speed 3, the wait for the final release has been very intense. I knew this would be the game that Electronic Arts was to release that would almost redeem their incompetence for the last 5 years, maybe longer.
![]()
To start off with, we'll discuss the cars. It has more than enough, and as we all know you can download extras off of the internet. That's all fun and that's all dandy but I had a real blast just playing with the Corvette. But even if you aren't a Chevy lover, there are cars from all over the world to play with.
![]()
The fun doesn't end with the multitude of cars, either. There is also some gameplay variety. Unlike previous Need for Speed games, this game isn't just a bad Test Drive clone. Besides having a Chase Mode, where you can play as the cop or the chased, you also have a Tournament mode and a Knockoutmode. In Knockout Mode, you race through each of the game's levels trying to place anywhere but last, with the loser being eliminated from the bunch. This is easier in the first few levels, where there are 7 other racers, but in later levels when it's down to just a few cars, or just one other, the race can be pretty intense.
![]()
The graphics are very nice, as most games are getting to be these days, but they are also very compatible. Running nearly flawlessly on an ATI Rage Pro, a Rendition V2100, and a Riva TNT, it even ran very well in software mode on an ATI Rage II+. The game was coded by either gods or 15 year olds who have been locked in a closet and prevented from discovering women. The sound takes full advantage of 3D Sound Hardware, though the immediate benifit of this isn't as noticable as the thrill you are going to get out of the quality of the music alone. After sorting through the menu and selecting your preference (either a Classic Rock sound or a Bland Techno-Beat typical of Console Racing games) you'll quickly learn that the level's music has been carefully thought out. Either that or someone sifted through tons of tuns to find ones that were most fitting. Lastly, the controls are fairly responsive. Keyboard is usable, but I found that there was a lot of fun to be had using both the Microsoft Sidewinder Freestyle Pro and the Gravis XTerminator. The Freestyle can be held upright like a Steering Wheel, and Need For Speed III allows setting of Dead Zones so that your car won't be all over the road. For a more comfortable play, though, the Xterminator was wonderful. Standard digital mode on the Freestyle, as well as with the regular Sidewinder Game Pad was also more than usable.
![]() The only real gripe I have about this game is not exactly bad, but it just brings the game a little away from what I like to see in a racer. The cars, no matter how hard they hit or how fast they go never take any damage. A head-on with a cop can possibly send him air-born only to land on his wheels and come right after you. Sureal and a bit fun, but the physics in the game is too realistic to be tainted with such an obvious drawback. Still, since the object of this game is Speed with some Style, I almost completely understand why the cars take no damage. I mean, who wants to wreck a perfectly good Farrari 355 F1 Spider? I mean if I had a Corvette I'd absolutely shit if I got a scratch on it, so I'm sure my bowls couldn't handle the stress of owning a Lamborghini Diablo. So to conclude this writing so I can hop in my Camaro and pretend I'm playing Carmageddon, Need for Speed III sucks. Heheheheh. Nah, really, It's certainly worth the $34 the Wal-Mart here in town was selling it for, and maybe a few bucks more. And it's definatly hours of fun, now if I could only get a chance to try out it's network play....
|